This rule set was updated on 13th September for the live event.
Venue rules:
Please be respectful of venue, keep it clean and tidy, and treat it like a home.
No communication during a match with anyone except your opponent and the referee if necessary.
Respect each other, pleased conduct yourself in a sportsman-like manner. No chat spam, or unnecessarily rude behaviour etc.
No alcohol on the premises, there will be time for this after.
No communication devices to be on a player's person. Items to be given to the referee for safe keeping and switched off for the duration of the match.
Respect the trophy. It is not to be touched by another living soul until the presentation ceremony.
All bulletins and commanders allowed.
All matches best-of-three
Tuning Pack: No Mod. Starting Resources: Standard Resources. Starting Locations: Fixed Locations. Win Condition: Victory Point. Victory Points: 500 points. Coldtech: Disabled
Observer mode: on. Observer delay: 15 minutes. Bypass Delay Password: on (referee to supply)
To check that the game has been set up correctly the summary should appear as so:
It is both players' responsibility to ensure that the settings are correct, if they are incorrect the game is at risk of being declared invalid by referees.
There is one coin toss at the start of the series. Performed by the GCS2.ORG tournament engine.
Game 1:
Game 2:
Ace game decider:
Crossroads
Faymonville Approach
Crossing in the Woods
Kholodny Ferma Summer
(Ordered 1→4 by preference order for Ace game decider, based on maps that have not yet been played)
You must log into your GCS2.ORG account and check in when prompted.
Once check ins have concluded and the tournament begins, go to your match by clicking 'tournament hub' and click "ready up"
Go through the 'tournament hub' options to pick map and faction.
Find and add your opponent in the steam group, and get a match started, whichever is most comfortable setting the lobby up can do so.
Both players should check the settings.
After every single game:
the winner must fill out the game form and upload the replay into GCS2.ORG.
This automatically updates the score and feeds into the tournament system.
However in fairness to viewers please start as soon as you're ready, and help us move the tournament on.
If the referees feel like players are purposely taking the maximum every time they can still issue a warning etc.
The referees are there to help, their main focus is ensuring the tournament is on time, and players understand the rules.
If the referees feel player have broken rules or are purposely wasting time there are a few tools at their disposal. These are all a last resort, and the focus is on having fun, nobody wants to enforce rules.
Penalisation | Officials needed to agree |
---|---|
Formal warning | 2 |
100 VP penalty in next game | 2 |
Disqualification from GCS2 | 3 |
All bugs and exploits that a player wants to use in GCS2 must be in-keeping with current conventions as built up over time by the competitive CoH community. They also must be known to all players before stepping into the tournament.
Allowed known bugs and exploits:
Any other bugs and exploits that you as a player intend to use must be declared to compete@gcs2.org if they are acceptable within the spirit of the competitive Company of Heroes community they will be added to the above list.
Bug and Exploits that increase stats and attributes of units are expressly disallowed, including speed, veterancy etc. There are no known cases of this at the moment, but in the past they have been possible.
We reserve the right to ban bugs and exploits as the tournament progresses, and take action against any player that used an unknown bug or exploit to gain a competitive advantage.
Please restart CoH2 before any tournament game activity, and close external programmes before playing, to avoid crashes.
Player with bugsplat/ crash/ lost connection - Inform opponent and referee of the situation. Do not touch computer any further, the referee will make note of the situation and verify the crash.
Once video is authenticated the referees will say to replay the game in the majority of occasions.
Unless the game is judged to have been clearly over satisfying one of two 'win' conditions:
50 population cap army advantage and judged strategic dominance within the 20s either side of when the crash occurred (tanks and veteran units with no counter)
or a victory point situation where it is literally impossible to capture and beat the clock, regardless of player actions.
If either win condition is satisfied, the win is awarded to that player.
Background: Unfortunately there has been a long standing bug in the game regarding zis guns. It is very rare but it creates an invincible ghost AT gun which can attain veterancy. It is almost always facing the enemy and almost always becomes a huge problem.
Due to it being linked to animations and their randomness it's impossible to willingly replicate. It is also impossible at this time for the community to fix. This rule is the procedure to follow should one occur. It is the best we can do with the given possibilities.
Axis Player Decides to "Replay" or "Continue"
If an invincible zis gun bug occurs the Axis player can order a replay or say to continue the game.
Once they have encountered the invincible zis gun they can either say: "replay" or "continue" in game chat to carry on playing.
If they continue playing for a minute after clearly having seen the ghost zis gun fire, the game is assumed to continue, and a replay cannot be forced.
Once a call for a replay has occurred stop playing and save the replay file as usual.
The Axis player cannot change their mind once they have said to continue.
Soviet Player Replay Appeal
If the Soviet player has complete dominance and their opponent has called for a replay they can appeal and be given the win by referees. At the point when the zis gun bug occurs they must have had:
Competition
1. Have read and understood all rules. (People without strong English skills please request translation, someone within the community will assist).
2. Will play to the conditions specified by the rules at all times, and play competitively and to the best of your abilities.
3. Will check in for tournaments on time and that not doing so forfeits your place in that tournament.
4. Will play on your primary CoH2 account under the Steam name you are most known as.
5. Understand that players with past behaviour of confirmed cheating (map hacking etc.) are denied entry. Players that have trolled in tournaments or broken minor rules can be given conditional entry provided they assist the project, please contact the organisers.
Travel
6. Understand that GCS2 is a live tournament in England and you are able to travel to England legally with a valid passport.
7. Will be free from 14 - 17 September (inclusive) and can book any time of work/ college.
8. Are 16 or over, or have a parent/ guardian willing to travel with you at your cost.
9. Understand all terms of the rules regarding qualification, and that the budget is limited in how many non-European players it can support.
10. Understand that GCS2 endeavours to pay for plane travel and hotel room cost only. (Depending on milestones reached).